![]() ![]() ![]() Basically, normal stereoscopy is of limited use on a Virtual Globe because once you are a hundred feet above the earth's surface there is no meaningful difference between the eyes. One novelty I'd like feedback on is that I have implemented what I am calling 'dynamic hyperstereoscopy'. You can grab a zip of the project from DropBox here: I'd like to improve the framerate (which is curiously CPU-bound) and implement mouse look, but other than that it's actually turning out to be pretty cool. It's tested on Windows only for now, both 32-bit and 64-bit versions of Java. Ok, it's ready for interested folks to take a look. Fixed issues with some tiles being present for one eye but not the other Can change navigation speed with shift button. Added ‘pre-caching mode’ that user can leave running to automatically cache imagery for the locations in locations.txt User can now edit locations.txt to set desired coordinates for locations in the ‘space bar’ rotation Significant optimizations to frame rate Mouse look is now available (Horizontal only, to allow easy turning). There are lots of improvements since the last update, including a couple kindly suggested by drash, they are: This is a one time thing, and if you prefer to just jump in the imagery will load just fine as you roam around. When running for the first time, you may want to select the ‘Start in Imagery Pre-caching Mode' option and let it run for a few minutes so that you have the high-res terrain textures to look at when you first put on the headset. I think it's almost ready for release! We've made a lot of improvements, so I am bumping it here one more time hoping that folks can catch any other major issues that we haven't identified. ![]()
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